Anthony Hopkins Sculpt

Crystal bretz final ah thqu left

Render done in Keyshot

Crystal bretz final ah thqu right

Render done in Keyshot

Crystal bretz final ah front

Render done in Keyshot

Crystal bretz far2 diff

Render done in Zbrush

Crystal bretz far diff

Render done in Zbrush

Crystal bretz close diff

Render done in Zbrush

Anthony Hopkins Sculpt - Zbrush Turnaround

Hi there! For this project I wanted to see how fast I could capture one of my favorite actors like-ness ! I gave myself a pretty strict deadline of 10 days, putting in about 3 hours of work a week night and 6-8 hours on the weekends. This wasn't made with topology in mind so there is no wireframe to view! That will be done a bit later.

I mainly used zbrush for this but created a base mesh for the clothing in maya, the hair was done with fibremesh in zbrush and the eyelashes and eyebrows were hand placed in maya.

lighting and rendering was done in keyshot by Frederic Arsenault
https://www.artstation.com/artist/fredericarsenault

Zbrush renders were lit and rendered by myself.

Also a thanks to Anthony Hopkins for having such a great face to model ! :)